Fallout 3: Fate of Wanderer Global MOD PACK v.1.3 RC3 PC/2010/MULITI2/ADDON
Language: RUS / ENG | PC | Developer: Bethesda Studios | Publisher: Bethesda Softworks | 3.67 GB
Genre: Action / RPG (ADDON)
Updates on the November 2010 modification, which significantly expands the scope of the gameplay and gives maximum detail set for themselves the balance of the game. In the modification includes many translated into Russian quests, new locations, expanded the old, new weapons, armor kits, opponents and companions.
Requirements: all DLC (Operation Anchorage, The Pitt, Broken Steel, Point Lookout, Mothership Zeta)
What is included in the assembly:
Interesting, well-designed, translated into Russian Quests
New weapons and armor sets, are comfortable with the atmosphere of the game
New perks, do not break the overall balance of the game
Extending the maximum level to 99
New companions, each of which, in its own way is unique
Many new enemies and increase their number
Interesting location, houses and cities
New radio station
What is not in the assembly:
"Fresh and smelling of paint" weapons
Bright and "cartoony" that do not fit into the atmosphere textures
Tons of unnecessary waste in the form of low-grade armor, weapons, and homes for HS
Green grass (OO) and trees on the wasteland
Construction of buildings and mods aka SIMS
Items and bonuses in violation of the overall balance of the game
Heaps of bugs
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Added a few new hairstyles and types of individuals, all novvedeniya also apply to some NPC.
Maximum character level is increased to 99.
Added a lot of perks, some of which can only be obtained in the course assignments, or performing certain tasks.
Expanded to create things. Terminal appeared to improve the weapons - you can find it in his house, next to the bench. Information on creating things can be found in the terminal.
Added a new home for a hero in the middle of wasteland, where you can find a computer with the history of the world's Fallout.
Added a new weapon:
Puppet "PUPS" - a humorous thing, well suited to replace the brass knuckles. Located in Paradise Falls.
Tesla pulse rifle, it can only be found in labolatorii citadel and she has got the effect of falling from the Tesla Gun (weaker and with a small radius).
The prototype "Bozar" - a remake of the sniper gun in Fallout 2. Just at the height of knockdown ability, good rate, but few rounds in the cage. Located in the Republic of Dave, you can only steal it.
Shotgun - can be removed from the Raiders and other enemies.
Sniper Rifle Merg50, which has several firing modes. You can find my uncle Tempanni.
Added new armor:
Armor GRU special forces - idelnaya armor for players leading a secretive style of play. Not a bad defense to secrecy and protection from radiation. Located in "timid."
Added teammate Babe claw death - the sweet animal, does not take place in the party, you can give it a name (to choose from) can not wear things that can be treated with stimulants, quite a punch. Immortal (falls unconscious). Waiting for you in the lair of the clutches of death.
Added naparnitsa - Amy Wong. In addition to qualitative teksturok female model is also the most intelligent partner in Fallout 3.
Can wear any weapon, armor, you give her, and also has the kinds of weapons and armor. Can go home from anywhere in the wasteland, the home can also designate any place in the wastelands. Can go to sell and buy things in the store, hire yourself armed. Sensitive to how it relates to the character. The meeting was happening to her right after leaving the shelter 101.
Added to and adapted modes Mart's Mutant Mod
Increased number of enemies on the waste
A more varied appearance of enemies in its class
Many new enemies - Supermutants-begimot (this is not a husky, looks more like a Masters, but stronger and more), Gekko, Vamingo, Flyers, Night ghouls, etc.
Added respawn in the interior (eg supermarket, metro)
Added new things from the "Help" and "Miscellaneous"
Added interface modes DUIF3 - change the font game and adds information to the screen. At first it seems strange and petty, but quickly get used to the old and already do not want to come back.
Dobavleny in igpy pyukzaki, yvelichivayuschie makcimalny pepenocimy wt nA 15.
Zamena animatsiya pepconazhey RESIDENCE DURING from 3 litsa (animatsiya bezdeyctviya, bega, xodby, xpamaniya, ctpelby, ppyzhka, podkpadyvaniya) nA bolee pealictichnyyu (Re-Animated).
Fellout - of climate tsvetovoy FILTER nA pyctoshax. Ubpany zelenye ottenki (pposchay The Matrix), the heaven ctalo yacnee, a noch temnee (ppivet klaccichecky Fallout).
Dobavleny novye NPC nA pyctoshi, shanc vctpetit kotopyx mozhno nactpoit chepez Pip-boy. By cmozhete popabotat ppovodnikom found for these NPC, vctpetyatcya topgovtsy and vopy, kotopye are played vopovat y Bac kpyshechki. (MTC).
Improvement for the MTC adds Travelers not only on the Heath, but also in the city.
Replaced by the female body (added TYPE5 CALI). Added Raiders tattoo on the body. Men's body at this time, too, replaced by (Breeze MO3).
Some ammunition and boxes of ammunition ditaniruyut of shots and explosions, which adds a lot of side-ways to kill enemies (or, yourself ..)
Added scanner weapons in the Help section, which shows the details of wearing arms
WMK - Weapon Mod Kit - Expansion of the bench, which allows for a lot of weapons to put a laser designator, the sight, silencer and expand clip.
To upgrade weapons, use the workbench
You can add or remove modifications to the currently-equipped weapon. The success of modernization depends only on the availability of module modifications.
When you remove a module, however, there is a chance that fails, and the modification of the collapse (the higher the skill of repairs, the lower the chance)
Your Pip-Boy modernized weapons would be displayed with a prefix and corresponds to adding modules. For example, "Revolver cal. 32 [SI]" - a revolver with a silencer added
Modifications for the weapons search at the dealers.
EWE (Energy Weapons Enhanced) - Improved the effects of hitting the target, the ability to grasp the blindness and disorientation all the classic weapons energiticheskoe:
Laser Gun "Watts 1000"
Laser Gun "Watts 1200"
Laser Rifle "Watts 2000"
Gatling Laser L30
Plasma Pistol Glock 86
Mnogoplazmenny Pistol Glock 86
Plasma Rifle R94
Pulse pistol UK32
Pulse rifle UK42B
Standard energiticheskoe weapons renamed:
Laser Pistol AER7
Laser Rifle AER8
Gatling Laser L28
Taken as a basis for EVE, weapons added Enclave, the Brotherhood of Steel, fabricated, and some Super Mutants. Fixed translation of all weapons, ostalableno Turboplazmennoe weapons.
Armor "Robo-torus and the GRU Added built NVD.
Added a means of transportation - Hover. Feeds on nuclear batteries, can be set as a weapon of fat or Minigun, Hover is something like flying on turbines buggy, it is convenient to overcome obstacles in the form of small blockages.
Added Unofficial Fallout 3 Patch 1.2.0. correcting some of the scripts, inaccuracies in the translation, which improves image quality and a lot of useful fixes.
Added Project Beauty, adapted by MMM, Hair Pack, and the official DLC. NPC changes hairstyles and make their faces more beautiful.
Destruction - destructible environments, from the pits and fences, ending with the destruction of some walls. Improved effects of getting different weapons.
The ability to go into buses and buildings in the ruins of Washington, just the ability to go into an abandoned house in the Big City
Slightly increased the radius of the light from backlight Pip-Boy.
Increasing the number of slots for the autosave, configurable through the Pip-Boy. Very useful, given that Faul is so fond of killing conservation.
Weather modification with the ability to tune the frequency of rainfall.
Added new loading screens and the background of the main menu
FWE 6.03 - Fallout Wanderers Edition
Global, is almost completely customizable, changes in the balance. All settings are made via pipboy with things, "[Control Panel]
Replacing the usual fast food's travel on a motorcycle or a trip on the principle of Morrowind (via wire) - [optional]
The need for sleep, eating, drinking - [Optional]
More realistic and advanced chemistry
Ability to "loudly" to pass through locked doors and open the container without pins
Adds the new types of ammunition for the new weapons.
Adds the weight of ammunition. [Optional]
Classic arms Fallout.
Greatly improved and expanded aspect of "survival" in the world of Fallout - including damage and more difficult to find values
Another set of useful additional features
Nuclei-Cola renamed the Nuka-Cola (hello, Fargus)
Added Superstimulyatory, treated a little stronger than standard, but instantly, so be careful, there is a chance of addiction.
At the request of the players added armor for dogs.
Increased protection of the city.
Added new monsters - Subjects FEV - a new kind of enemy that filled wasteland. Mutants that do not use weapons, relying only on force.
Added iguana without sticks. Yes, yes, that kebab, the living, and without a stick at ... Vobschem they run on the heath, you can even tame, for this go to the bar "at the helm in Riverti City
Added Tailor Maid - Various Shoulders, waist, Greaves, who put on top of armor. Sam modes revamped and chests with these things locked. The key is always there, but it is still necessary to find
Paladin Cross endured plastic surgery and now looks much better.
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Significantly expand settlements Arefu.Tam may find a few new quests, doing that you will get a new home-seekers in Aref, the new radio waves and a unique Gypsy potoroshitel.
Battlestar Zeta markedly expanded. After you complete the main quest in the cruiser you stanovitel his captain.
Added nekolko quests in the cruiser, after which your soldiers will be in all cities wastelands, as in all cities will teleportation point on the cruiser.
Ubpan apcenal opyzhiya c kpeycepa Zeta, clishkom yzh tam mnogo potentsialnyx kpyshechek lezhalo.
Added a few interesting quests, the reward for that - caps, experience, perks, companions, weapons, etc.
Added secret labolatoriya Cube, doing the quest where you get access to unique weapons, including advanced sniper rifle, flamethrower, sledgehammer power and strength brass knuckles, as well as completely unique:
Beam Rifle - attack power more than the plasma (but less than the pulse), very fast attack speed, but has the effect of "glare" (the hero's blind when shooting at targets which are too close).
Gatling beam - a unique beam Gatling gun. High killing power and rate, on a small tochnoti and have the effect of "blinding" (much more noticeable than the rifle).
Raketomet Gatling - rocket launcher, working on a system Gatling. Dangerous in enclosed spaces and against blizkonahodyaschihsya goals. Very demanding to patrons (Grenade shot).
An experimental ultra multicharged grenade - only suitable for firing from a distance. Produces just 4 miniyadernyh missiles from Fat.
Plazmometov - released as a plasma grenade shells. Knockdown ability a little more than themselves grenades. Per shot uses 10 batteries.
Launcher - shoots unique projectile (given only 5). You can only shoot from very long distances. Done 10 times greater than that of the Fat, Zone of the size of a city Megaton.
Likewise there is a secret weapon - gun PUPS. Done like a grenade launcher. Zone of damage is similar to the "Fat"
Added a new play area in which to perform a chain of quests. Quests and going through a nonlinear, take a zone is possible in several ways. The plot is based on the Fallout 2 and War of the Brotherhood of Steel and the Enclave. There you can get unique armor sniper enclave (when you're stealing - become invisible) laser rifle and a sniper (the prototype of a rifle, who arrived straight from Fallout 2) - Damage is not great, but most of the multiplicity tochnoti and rate.
Added a new location - shelter 314, which for performing specific tasks you can complete the game an alternative ending. The quest itself has several types of passes.
Added 6 new quests in Megaton, the reward for that - caps, experience, perks, companions, weapons, etc.
Added a new city - "The town on the heath." There you will find
Several small quest
New radio wave
Modifiers, which improve some things
A new well-furnished house
Can charge to learn to wear power armor
Changes in the small town on the heath, in comparison with the original from the author:
Removed a lot of weapons and armor from the merchant
Reduced skill maintenance at the dealer to 45
Reduced number of rounds from the merchant and the amount of stimulants with a doctor
Loose new swords (2 species)
All NPC increased Barter skill to 100
Removed 3 Infinite Quest, which appear in the list of tasks
Completed yet the quest for mercenaries (the author forgot to start the quest and the door to the location where everything happens)
Removed endless nedodelanye quests, such as "To Be Continued ..."
Moved the church outside the map, and then it went away for some reason
Increased cost of training wearing power armor
Replaced externally personal home, a standard is too conspicuous
Uvelichena ctoimoct lichnogo doma.
Ctoimoct of climate vneshnocti tepep 5000 kpyshek (cmena pola obxoditcya DO NOT deshego xD and the rest can be done without problems in other cities).
Ulychshena cilovaya bponya T56b.
Icppavlena ppoblema c pepexodom nA vepxny etazh padiovyshki.
Icppavleny glyuchaschie tekctypy in pomescheniyax.
Icppavlen bag, from za kotopogo Tatiana icchezala of doma, after, taking kvecta y Aptypa.
Dobavlen Zabposheny dom nA globalnyyu kapty.
Icppavlen bag, from za kotopogo Bam DO NOT davali key ot tsepkvi and nevepno ykazyvalcya mapkep.
Renamed weapons, obtained as a result of the modification (for example, "Modiftsirovannaya katana silent killer" is now called simply "fighting kata)
Because T56b armor does not add to the strength of it "wears itself" (25 lbs).
T56b armor added built-in night vision
Illogical modifiers armor and weapons carried in a separate location - it is not clear why this is just trunks and they delyut in some godforsaken town, now there is a laboratory where there is the Brotherhood of Outlaw and tells all about modifier
Fixed problems with NPC return to their seats
Most of the interior is completely redesigned.
Added a very interesting quest, "Effect of Summer 'Get it could wait a little longer in the Community of Canterbury. During the passage of caution - the quest completely rabotosposony, although in some places is not easy to find a solution to the problem. On a quest you can get a unique weapon, a new running mate, a lot of caps and experience. Quest has multiple endings and a reward for them will be different for some way that gives easy to understand intuitively - take your pick.
The wasteland added a separate city and the chain of interesting quests "Return to Shandy." For those who like classic Fallout it will be a real gift. The chain of quests has 2 ways to pass with different videos at the end.
Fixed a bug with the difficult journey to the Shandy (very loved at the same time fly)
Reduced skill in repairing the master Shandi 45
Removed a bug that prevents the passage of the quest at the Oasis
Removed a bug that makes the scheme Szyszko-Bab dead.
- This modification is assembled entirely by hand and all the plugins manually adapted to each other, checked for serviceability and edited in order to meet the balance.
- The quality of the translation sites do not idelnoe and sometimes skips English phrases, but not by PROMT
- The distribution included patch the game to version 1.7, required for proper operation of the modification.
Install and run:
>> Start the installation using the exe file.
>> Specify the path to the installed game Fallout 3, and click "Install"
>> In the final installation screen, put all the checkboxes (except zapsutit FOW - is at the discretion) and activate / install any automatically launched patches.
>> Start the game, using a shortcut "Fallout 3 FoW".
>> Click "Auto sort" and tick all the plugins (do not forget to turn off the "extra" plug-ins).
>> Click "Launch FOSE".
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